Dragon Age Origins Save Editor

Dragon age origins save editor xbox 360

  1. Dragon Age Origins Save Editor Pc
  2. Dragon Age Origins Save Game Editor Pc Download
  3. Dragon Age Origins Save Editor 360
Dragon Age Origins Save Editor

The GFF editor is a tool for opening and editing GFF files, such as savegames. See GFF for information about the GFF file format.

Out of memory error

Dragon Age Origins Save Editor

One does not do what I do and fear death so very greatly. 6 years ago edited 6 years ago. Find 'Gibbed.DragonAge.SaveGenerator.exe' inside the folder, then click on it to run the program. (Don't touch any of the other files in the folder. They're required to run Gibbed.) 2. A generator for Dragon Age: Origins save files that can be imported into Dragon Age 2 with user-specified options for plot, characters, etc. This is the source code to a tool that was originally released on Bioware Social Network in 2011, with some changes: General code cleanup. Editing and Saving utc Files - posted in Dragon Age Builder Troubleshooting: I'm trying to edit the companion utc's. I have extracted them and have opened them in toolcrap. The problem comes after I make the one single edit I am trying to make (appearance code) and try to save - it crashes every time. As is this one, but you have to compare it to the game it is designed for, as in a crappy game you can edit so easily because the programming would be crap, but in my opinion The DA:O Toolset is as easy to use as Elder Scrolls and Fallout 3 Editor. Sep 08, 2016 IMPORTANT: 0.4.9b fixed what is probably a severe bug with the handling of strings in Dragon Age 2 save files. So upgrade if you're at version 0.4.9a or earlier. An editor for GFF files, without any documentation. Included is also a simple DA:O savegame editor.

The GFF editor that comes with the toolset is not very efficiently programmed, unfortunately. When opening GFF files as small as 7 megabytes or so (which savegames can easily reach) the editor's memory usage can skyrocket above 3 gigabytes and potentially cause the editor to crash.

While the memory usage itself can't be worked around presently (it's an inherent flaw in the editor), it is possible to make the editor less prone to crashing when it reaches such large memory sizes using a trick developed by Krayzie_3334.[1]

  1. Download CFF Explorer,
  2. Open Dragonagetoolset.exe with CFF (make a backup first)
  3. In the Left-Hand Pane, Left Click ( Highlight ) 'File Header'
  4. In the Right-Hand Pane Click on the 'Click here' box.
  5. In the 'Characteristics Window' Check the 'App can handle >2GB address space' box.
  6. Click OK
  7. File -> Save & Exit.

Please note that the above workaround requires that you have at least 4 gigabytes of RAM.

Dragon Age Origins Save Editor Pc

Retrieved from 'http://www.datoolset.net/mw/index.php?title=GFF_editor&oldid=12798'

Dragon Age Origins Save Game Editor Pc Download

Dragon Age Origins Save Editor

Dragon Age Origins Save Editor 360

IMPORTANT: 0.4.9b fixed what is probably a severe bug with the handling of strings in Dragon Age 2 save files. So upgrade if you're at version 0.4.9a or earlier.
An editor for GFF files, without any documentation. Included is also a simple DA:O savegame editor.
Due to my experience with the Toolset's GFF editor (it sucks up a ton of RAM and crashes when editing any GFF of significant size), I wrote an editor. It cannot create new files, or modify the definitions of existing ones. In other words, you can modify values, add new elements to lists, and change any referenced structures (set them null, instantiate them, and if the reference is generic, replace them with a structure/value of your choosing).
The savegame editor can edit your money and max items, stats of existing party members and their approval, duplicate items in your backpack or party storage or edit their stack size, and move items from stores, chests, or people in areas you've visited that you might have missed.
The GFF read/write module works. The basic idea is that structs are decoded into dict-like objects, lists into lists, and primitive types into unicode/int/long/float or named tuples. If you can read my code, you can probably figure it out. There's also lazy GFF reader that doesn't parse data until it's needed. For the editor, this means very fast load times... It also means that expanding a large list is noticeably slower the first time, likewise with searches. There's also a Fast Save method that can be used that never parses the entire file, and thus saves much quicker, but also leaves old, unused data in the file.
The editor can also open GFF files from within V2.0, V2.2, and V3.0 ERFs, but cannot save them back into the ERF, and the V3.0 support is not complete. There's an option to export files (GFF and not) to disk, individually and in bulk. Decryption of protected ERFs is also supported, assuming you possess the password and add it to the list of passwords under Settings,
GFF V3.2 files can be viewed but not edited.
There's a few more improvements I want to make to the editor as well, and suggestions are welcome.
If you're going to play with the source code, it will require Python 2.6 outright and probably version 2.8.11.0 of wxPython for the GUI. It also requires PyCrypto for reading encrypted resources from ERFs. I haven't tested it with Python 2.7 or 2.5, but any relatively recent version of wxPython should work.
Criticism is welcomed, and always back up your files before you edit them!
Note: Credit for pretty much all the research that went into this belong to the contributors to the GFF and ERF articles on the DA Builder Wiki. Only the GFF V4.1 reverse-engineering is my own work.