Kingdom Hearts 1

  1. Kingdom Hearts 1.5 Final Mix Walkthrough
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Kingdom hearts 1.5
Sidequests

Kingdom Hearts features a lot of different weapons. Some of them are parts of the story, while others may need special requirements.

Sora's Starting Weapons[edit]

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As the game starts, the player has to choose the starting weapon to determine Sora's later status. And after that and before Sora receives his keyblade, he has to use a wooden sword for a while.

ImageNameStrengthDefenseMPDescriptionLocationNote
Dream Sword+2 (-1 if not chosen)N/AN/AA sword of terrible destruction.Awakening. In the beginning.It will affect Sora's attack ability. Later becomes a part of the Ultima Weapon.
Dream RodN/AN/A+2 (-1 if not chosen)A staff of wonder and ruin.Awakening. In the beginning.It will affect Sora's magic ability. Later obtained as Donald's weapon.
Dream ShieldN/A+2 (-1 if not chosen)N/AA shield to repel all.Awakening. In the beginning.It will affect Sora's support ability. Later obtained as Goofy's weapon.
Wooden SwordN/AN/AN/AA toy sword made of wood.Destiny Islands. Automatically gained. Gained later in Hollow Bastion as part of the story.No special attributes.

Sora's Weapons[edit]

Sora's main weapon is the Keyblade. Its powers depend on the keychain attached on it. Throughout the game you obtain many keychains, all of which modify it looks, strength, magic, agility, or range of attack.

ImageNameAttackStrengthMPDescriptionLocationNote
Kingdom Key3N/AN/AThe keychain attached draws out the Keyblade's true form and power.Destiny Islands. Automatically gained.No special attributes.
Jungle King5+2N/AHas a long reach, but seldom deals critical blows.Deep Jungle. Received from Tarzan after you seal the world.A good weapon in the beginning which specializes in range.
Three Wishes6+3N/AA powerful weapon that is difficult to deflect.Agrabah. Received from Aladdin after you seal the world.Short range, but useful in the beginning.
Crabclaw6+3+1Raises max MP by 1, and enhances magic and summon power. Also deals good physical damage.Atlantica. Received from Ariel after you seal the world.Boost magic and summon power including Sora's MP.
Spellbinder4+1+2Raises max MP by 2, and significantly enhances magic and summon power.Traverse Town. Return to Merlin after having all level 1 magic spells.Greatly boosts magic and summon power including Sora's MP, but lacks physical power.
Pumpkinhead7+4N/AHas a long reach and the ability to deal a string of critical blows.Halloween Town. Received from Jack Skellington after you seal the world.A very good weapon which specializes in range.
Fairy Harp8+5+1Raises max MP by 1, and enhances magic and summon power. Sometimes deals powerful critical blows.Neverland. Received from Peter Pan after you seal the world.Short Range. Greatly boosts magic and summon power including Sora's MP.
Metal Chocobo10+7-1Possesses incredible power and reach, but reduces max MP by 1. Rarely deals critical blows.Olympus Coliseum. Defeat Cloud in Hercules Cup.Long range. Greatly boosts physical power, but reduces Sora's MP.
Oathkeeper9+6+1Raises max MP by 1, and enhances magic and summon power. Capable of dealing a string of critical blows.Traverse Town. Receive from Kairi as a part of the story near the end.The most balanced Keyblade.
Oblivion11+8-1Possesses colossal power, but reduces max MP by 1.Hollow Bastion. Obtained in the chest in Grand Hall.One of the strongest Keyblades, but reduces Sora's MP.
Wishing Star5+2N/AHas a short reach, but always finishes up a combo attack with a powerful critical blow.Traverse Town. Obtained from treasure chest in Gepetto's house.
Olympia9+6N/AA powerful weapon that is difficult to deflect. Capable of inflicting mighty critical blows.Olympus Coliseum. Obtained from treasure chest after finishing the Hercules Cup.
Lady Luck8+5+2Raises max MP by 2, and significantly enhances magic and summon power. Also inflicts good physical damage.Wonderland. Gained when White Trinity is used in Lotus Forest.
Divine Rose13+7N/AA powerful weapon that is difficult to deflect. Capable of dealing a string of critical blowsHollow Bastion. Speak to Belle in the Library.(final mix version is 13 attack, regular is 10)
Lionheart10+7+1Raises max MP by 1, and enhances magic and summon power. Also deals great physical damage.Olympus Coliseum. Defeat Leon and Cloud in the Hades Cup.One of the more balanced Keyblades in the game.
Ultima Weapon14+9+2The ultimate Keyblade. Raises max MP by 2, and possesses maximum power and attributes.Traverse Town. Synthesise at the Workshop after making every other synthesis item.(final mix version is 14 attack, regular is 12)
Diamond Dust (Final Mix Only)3+0+3Greatly enhances magic and summon power. Raises max MP by 3Olympus Coliseum. Defeat Ice Titan in the Gold MatchExclusive to Final Mix
One Winged Angel (Final Mix Only)8+5-2Has little power, but sometimes deals extremely powerful critical blows. Reduces max MP by 2Olympus Coliseum. Defeat Sephiroth in the Platinum Match.Exclusive to Final Mix
Hearts

Donald[edit]

Kingdom Hearts 1
ImageNameAttackStrengthMPDescriptionLocationBuy
Mage's Staff1N/AN/AA staff that heightens magic powerDonald's initial weaponN/A
Morning Star2+1N/AA staff that heightens magic power. Can also be used for physical attacksBuy in Traverse Town150
Shooting Star4+3N/AA staff that heightens magic power. Also fairly good for physical attacks.Buy in Traverse Town800
Magus Staff3+2+1A mystical staff brimming with power. Raises max MP by 1.Buy in Traverse Town1000
Wisdom Staff5+4+1A mystical staff brimming with power. Raises max MP by 1. Also fairly good for physical attacks.Buy in Traverse Town4000
Warhammer4+3-1A hammer made for combat. Reduces max MP by 1Buy in Traverse Town250
Silver Mallet7+6-1A powerful hammer made for combat. Reduces max MP by 1Buy in Traverse Town1000
Grand Mallet9+7-1A tremendously powerful hammer made for combat. Reduces MP by 1.Buy in Traverse Town4000
Wizard's Relic5+4+2An enormously powerful staff sometimes left behind by Wizards. Raises max MP by 2.Dropped from Wizards (1%)N/A
Lord Fortune6+5+1A staff strong in both physical and magical power. Raises max MP by 1Obtain all summons and speak to the Fairy GodmotherN/A
Violetta98-1A rod that sometimes inflicts massive damage. Reduces max MP by 1.Activate a white trinity in Olympus Coliseum.N/A
Dream Rod8+7+2A mysterious rod with unknown power. Raises max MP by 2Obtain all level 3 spells and talk to Merlin.N/A
Meteor Strike (Final Mix exclusive)130The most powerful staff. Sometimes deals critical blows.Obtained in a chest at the End of the WorldN/A
Fantasista (Final Mix exclusive)3+3A staff that focuses solely on magic. Raises max MP by 3.Synthesise in the Moogle shopN/A
Save the Queen9+8+2A staff of immense magical and physical power. Raises max MP by 2.Win the Solo run on the Hades CupN/A

Goofy[edit]

ImageNameAttackStrengthMPDescriptionLocationBuy
Knight's Shield1+0+0A standard-issue knight's shield.Goofy's initial weaponN/A
Smasher3+2+0A shield made for attack rather than defense. Small and easy to handle.Buy in Traverse Town250
Gigas Fist7+6+0A small, powerful shield made for attack rather than defense.Buy in Traverse Town1000
Stout Shield1+0+0A large shield better suited for defense than offense. Effective against various forms of attack.Buy in Traverse Town250
Golem Shield3+2+0A large shield best suited for defense. Also an effective assault weapon.Buy in Traverse Town1000
Adamant Shield5+4+0A large shield best suited for defense. Effective against various attacks, and also a powerful assault weapon.Buy in Traverse Town4000
Mythril Shield4+3+0A shield that strikes a fine balance between attack and defense.Buy in Traverse Town750
Onyx Shield6+5+0A well-balanced and effective shield for both attack and defense.Buy in Traverse Town2800
Herc's Shield9+8+0A shield with enormous power sealed within. Made for attacking.Complete the Hercules CupN/A
Genji Shield8+7+0A shield of surpassing offensive and defensive strength.Defeat Yuffie in the Hades cupN/A
Defender10+9+1A rugged shield sometimes left behind by Defenders. Raises max MP by 1.Rare drop from Defender HeartlessN/A
Dream Shield6+5+2A shield to protect loved ones. Raises max MP by 2.Speak to Merlin after obtaining all seven Spell Arts.N/A
Mighty Shield (Final Mix exclusive)15+14+0The most powerful shield. Small, but effectiveChest at the Never Land section of the World Terminus at The End of the World.N/A
Seven Elements (Final Mix exclusive)4+4+3A shield that focuses solely on magic. Raises max MP by 3.Item SynthesisN/A
Save the King10+9+2A royally powerful shield. Raises max MP by 2.Complete the time trial for the Hades Cup.N/A

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Kingdom Hearts 1.5 Final Mix Walkthrough

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